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Let your clients fully manage their game servers directly from Paymenter, without ever opening the Pterodactyl panel. It supports all the core Pterodactyl features — including real-time console access — for seamless, straightforward server management. Customers also fill in each game's own settings, like a server name or an RCON password, at checkout.
Everything your clients need — console, files, backups, schedules and more — right inside the Paymenter client area.
Games like Rust need values that only your customer knows, such as a server name or an RCON password. Choose which settings your customers fill in, and the extension sends them to the Pterodactyl panel when it creates the server, so the server starts ready to play.
In the product settings, every egg variable has a checkbox. Tick the ones your customers fill in, like the server name or the RCON password.
Paymenter shows those settings at checkout. The settings the game cannot start without are required, and every value is checked against the rules of the egg.
The extension sends every value to the Pterodactyl panel when it creates the server. The settings you did not tick keep your product value or the default of the egg.
Clients manage everything from the Paymenter client area — power actions, live statistics (uptime, CPU, memory, disk, network) and every core Pterodactyl feature — without ever logging into the panel.
A live console streams server output as it happens and lets clients send commands directly from Paymenter — the same power the panel gives, in your own client area.
A built-in File Manager, MySQL databases, on-demand backups and cron-style schedules — clients handle day-to-day server tasks without a support ticket.
Multi-port allocations, subusers, editable startup variables and Docker image, SFTP details, server rename and one-click reinstall — the full Pterodactyl toolset.
Multi-port games such as Holdfast, Valheim and Rust get all their ports in order, on one IP, the moment the server is created. Every port is set up in the game automatically, and plans can include spare ports.
Minecraft, Rust, ARK, FiveM and every other egg on your panel. The startup command, the Docker image and the startup variables — map, player slots, server tokens — work the same way as on the panel.
Tick any egg variable in the product settings and it appears at checkout. Customers set the server name, the map, the RCON password and more, and the server starts with those values.
Paymenter checks each value at checkout against the rules of the egg, so customers fix a wrong value before they pay, not after the server fails to start.
No. Clients manage everything from Paymenter's client area — power actions, real-time console, file manager, databases, backups, schedules, users, network and settings — without ever opening the Pterodactyl panel.
Yes. A live console shows the server's output as it happens and lets clients type commands, right inside Paymenter — one of the extension's headline features.
The latest release adds multi-port allocation support and a built-in File Manager, on top of the existing console, databases, backups, schedules, users and startup management.
Any Pterodactyl egg. The extension exposes the startup command, Docker image and startup variables — such as map, player slots and server tokens — so it works across game types the same way the panel does.
Yes. Clients create on-demand backups and cron-style schedules from dedicated tabs, so routine maintenance doesn't need a support ticket.
Databases, File Manager, Schedules, Users (subusers), Backups, Network and port allocations, Startup variables and Docker image, SFTP details, server rename and one-click reinstall — the full core Pterodactyl toolset.
Yes. For games that need several ports, each new server gets its game port and the next ports in order, on the same IP address, and the module sets each port in the game automatically. A plan can also include spare ports for the customer. If a node has no free group of ports, the order stops with a clear message, and you can try again after you add allocations.
Yes. In the product settings, tick the egg variables your customers fill in, for example the server name or the RCON password. They appear at checkout, required when the game needs them and checked against the rules of the egg. You can also use a configurable option named after the variable.