Categories
Need a custom hosting configuration?
Now it’s easy (and insanely affordable)
to get help from an expert. Whatever you
need, our pros can handle it for you so
you can focus more on what matters …
growing your business.
Platforms
You dream it — we code it. Tap into 10+ years of Blesta, WHMCS & Paymenter development.
WordPress plugins are coming soon
WordPress add-ons are on the roadmap. Tell us what you need.
From custom embedded firmware to cloud
platforms and mobile apps — we design
and build complete IoT solutions
tailored to your needs.
Let your clients fully manage their game servers directly from WHMCS, without ever opening the Pelican panel. It supports all the core Pelican features — including real-time console access — for seamless, straightforward server management.
Everything your clients need — console, files, backups, schedules and more — right inside the WHMCS client area.
Clients manage everything from the WHMCS client area — power actions, live statistics (uptime, CPU, memory, disk, network) and every core Pelican feature — without ever logging into the panel.
A live console streams server output as it happens and lets clients send commands directly from WHMCS — the same power the panel gives, in your own client area.
A built-in File Manager, MySQL databases, on-demand backups and cron-style schedules — clients handle day-to-day server tasks without a support ticket.
Multi-port allocations, subusers, editable startup variables and Docker image, SFTP details, server rename and one-click reinstall — the full Pelican toolset.
Multi-port games such as Holdfast, Valheim and Rust get all their ports in order, on one IP, the moment the server is created. Every port is set up in the game automatically, and plans can include spare ports.
Minecraft, Rust, ARK, FiveM and every other egg on your panel. The startup command, the Docker image and the startup variables — map, player slots, server tokens — work the same way as on the panel.
No. Clients manage everything from WHMCS's client area — power actions, real-time console, file manager, databases, backups, schedules, users, network and settings — without ever opening the Pelican panel.
Yes. A live console shows the server's output as it happens and lets clients type commands, right inside WHMCS — one of the module's headline features.
Yes. Multi-port allocations, with consecutive ports for the games that need them, and a built-in File Manager are included, together with the console, databases, backups, schedules, users and startup management.
Any Pelican egg. The module exposes the startup command, Docker image and startup variables — such as map, player slots and server tokens — so it works across game types the same way the panel does.
Yes. Clients create on-demand backups and cron-style schedules from dedicated tabs, so routine maintenance doesn't need a support ticket.
Databases, File Manager, Schedules, Users (subusers), Backups, Network and port allocations, Startup variables and Docker image, SFTP details, server rename and one-click reinstall — the full core Pelican toolset.
Yes. For games that need several ports, each new server gets its game port and the next ports in order, on the same IP address, and the module sets each port in the game automatically. A plan can also include spare ports for the customer. If a node has no free group of ports, the order fails with a clear message and no half-made server stays on the panel.