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Let your clients fully manage their game servers directly from Paymenter, without ever opening the Pelican panel. It supports all the core Pelican features — including real-time console access — for seamless, straightforward server management.
Everything your clients need — console, files, backups, schedules and more — right inside the Paymenter client area.
Clients manage everything from the Paymenter client area — power actions, live statistics (uptime, CPU, memory, disk, network) and every core Pelican feature — without ever logging into the panel.
A live console streams server output as it happens and lets clients send commands directly from Paymenter — the same power the panel gives, in your own client area.
A built-in File Manager, MySQL databases, on-demand backups and cron-style schedules — clients handle day-to-day server tasks without a support ticket.
Multi-port allocations, subusers, editable startup variables and Docker image, SFTP details, server rename and one-click reinstall — the full Pelican toolset.
Multi-port games such as Holdfast, Valheim and Rust get all their ports in order, on one IP, the moment the server is created. Every port is set up in the game automatically, and plans can include spare ports.
Minecraft, Rust, ARK, FiveM and every other egg on your panel. The startup command, the Docker image and the startup variables — map, player slots, server tokens — work the same way as on the panel.
No. Clients manage everything from Paymenter's client area — power actions, real-time console, file manager, databases, backups, schedules, users, network and settings — without ever opening the Pelican panel.
Yes. A live console shows the server's output as it happens and lets clients type commands, right inside Paymenter — one of the extension's headline features.
Yes. Multi-port allocations, with consecutive ports for the games that need them, and a built-in File Manager are included, together with the console, databases, backups, schedules, users and startup management.
Any Pelican egg. The extension exposes the startup command, Docker image and startup variables — such as map, player slots and server tokens — so it works across game types the same way the panel does.
Yes. Clients create on-demand backups and cron-style schedules from dedicated tabs, so routine maintenance doesn't need a support ticket.
Databases, File Manager, Schedules, Users (subusers), Backups, Network and port allocations, Startup variables and Docker image, SFTP details, server rename and one-click reinstall — the full core Pelican toolset.
Yes. For games that need several ports, each new server gets its game port and the next ports in order, on the same IP address, and the module sets each port in the game automatically. A plan can also include spare ports for the customer. If a node has no free group of ports, the order stops with a clear message, and you can try again after you add allocations.