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Let your clients fully manage their game servers directly from WHMCS, without ever opening the Pterodactyl panel. It supports all the core Pterodactyl features — including real-time console access — for seamless, straightforward server management. Customers also fill in each game's own settings, like a server name or an RCON password, when they order.
Everything your clients need — console, files, backups, schedules and more — right inside the WHMCS client area.
Games like Rust need values that only your customer knows, such as a server name or an RCON password. Add them to your WHMCS order form, and the module sends them to the Pterodactyl panel when it creates the server, so the server starts ready to play.
Create a configurable option or a custom field and give it the name of the egg variable, for example RCON_PASS. For a custom field, tick Show on Order Form.
Customers type their value on the order form. A setting they leave empty uses the default of the egg.
The module checks each value against the rules of the egg before it creates the server, so a wrong value gives a clear message instead of a server that does not start.
Clients manage everything from the WHMCS client area — power actions, live statistics (uptime, CPU, memory, disk, network) and every core Pterodactyl feature — without ever logging into the panel.
A live console streams server output as it happens and lets clients send commands directly from WHMCS — the same power the panel gives, in your own client area.
A built-in File Manager, MySQL databases, on-demand backups and cron-style schedules — clients handle day-to-day server tasks without a support ticket.
Multi-port allocations, subusers, editable startup variables and Docker image, SFTP details, server rename and one-click reinstall — the full Pterodactyl toolset.
Multi-port games such as Holdfast, Valheim and Rust get all their ports in order, on one IP, the moment the server is created. Every port is set up in the game automatically, and plans can include spare ports.
Minecraft, Rust, ARK, FiveM and every other egg on your panel. The startup command, the Docker image and the startup variables — map, player slots, server tokens — work the same way as on the panel.
Any egg variable can be a configurable option or a custom field on your order form. Customers set the server name, the map, the RCON password and more when they order, and the server starts with those values.
Before the module creates a server, it checks every value against the rules of the egg: required, numbers only, letters and numbers, valid URL and more. A wrong value stops with a clear message, not with a server that does not start.
No. Clients manage everything from WHMCS's client area — power actions, real-time console, file manager, databases, backups, schedules, users, network and settings — without ever opening the Pterodactyl panel.
Yes. A live console shows the server's output as it happens and lets clients type commands, right inside WHMCS — one of the module's headline features.
Version 2.0.0 adds multi-port allocation support and a built-in File Manager, on top of the existing console, databases, backups, schedules, users and startup management.
Any Pterodactyl egg. The module exposes the startup command, Docker image and startup variables — such as map, player slots and server tokens — so it works across game types the same way the panel does.
Yes. Clients create on-demand backups and cron-style schedules from dedicated tabs, so routine maintenance doesn't need a support ticket.
Databases, File Manager, Schedules, Users (subusers), Backups, Network and port allocations, Startup variables and Docker image, SFTP details, server rename and one-click reinstall — the full core Pterodactyl toolset.
Yes. For games that need several ports, each new server gets its game port and the next ports in order, on the same IP address, and the module sets each port in the game automatically. A plan can also include spare ports for the customer. If a node has no free group of ports, the order fails with a clear message and no half-made server stays on the panel.
Yes. Add a configurable option or a custom field named after the egg variable, for example RCON_PASS, and show it on the order form. The customer's value goes to the Pterodactyl panel when the server is created. The module checks it against the rules of the egg first, and an empty value uses the default of the egg.