Advanced Pterodactyl Module for Blesta

Let your clients fully manage their game servers directly from Blesta, without ever opening the Pterodactyl panel. It supports all the core Pterodactyl features — including real-time console access — for seamless, straightforward server management. New: customers fill in each game's own settings, like a server name or an RCON password, right on the order form.

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Game-server management, without the panel

Everything your clients need — console, files, backups, schedules and more — right inside the Blesta client area.

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New in version 2.3.0

Every game's settings, right on the order form

Games like Rust need values that only your customer knows, such as a server name or an RCON password. Now your customers pick their game and fill in its settings when they order, and the server starts ready to play. No support tickets, and no editing servers by hand after each order.

  1. 1

    Build the options in one click

    On the module's Manage page, keep the eggs you sell ticked and click Build. You get one Game Server list and the settings of each egg, at a price of 0 that you can change later.

  2. 2

    Customers pick a game

    The order form lists the games you sell. When a customer picks one, only the settings of that game appear, and the settings the game cannot run without are required.

  3. 3

    The server starts ready

    The module sends every value to the Pterodactyl panel when it creates the server. A setting the customer leaves empty uses your package value or the default of the egg.

Blesta order form: the customer picks Rust and fills in its server name, description, world seed, player slots, RCON password and modding framework

Full game-server control, right inside Blesta

Real-time server console with live log output and a command input, inside Blesta

No panel access needed

Clients manage everything from the Blesta client area — power actions, live statistics (uptime, CPU, memory, disk, network) and every core Pterodactyl feature — without ever logging into the panel.

Real-time console

A live console streams server output as it happens and lets clients send commands directly from Blesta — the same power the panel gives, in your own client area.

Files, databases, backups & schedules

A built-in File Manager, MySQL databases, on-demand backups and cron-style schedules — clients handle day-to-day server tasks without a support ticket.

Network, users, startup & reinstall

Multi-port allocations, subusers, editable startup variables and Docker image, SFTP details, server rename and one-click reinstall — the full Pterodactyl toolset.

Consecutive ports for multi-port games

Multi-port games such as Holdfast, Valheim and Rust get all their ports in order, on one IP, the moment the server is created. Every port is set up in the game automatically, and plans can include spare ports.

Any game, any egg

Minecraft, Rust, ARK, FiveM and every other egg on your panel. The startup command, the Docker image and the startup variables — map, player slots, server tokens — work the same way as on the panel.

Nothing missing at checkout

The package form marks every setting that a game cannot start without and has no default. The package does not save until you give it a value, let the customer type it, or add a configurable option for it.

Customers change only what you allow

Customers see and change only the settings you choose to show. Everything else keeps your package value, so no one can raise their player slots or change a locked setting from the order form.

Startup tab: startup command, Docker image and editable variables (map, slots, tokens)
Schedules tab: create cron-style schedules for the game server
Settings tab: SFTP details, server rename and reinstall
Backups tab: create and manage on-demand server backups
Order form with one Game Server list for every game in the package: Rust, Minecraft, Valheim, Palworld, ARK and more
Build Configurable Options on the module's Manage page: panel, group name, variable mode, packages and the list of eggs

Frequently asked questions